<ResourceDictionary 
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:sys="clr-namespace:System;assembly=mscorlib">
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_Title">Xear Surround Headphone</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_EnableXearSurroundEffect">Enable Xear Surround</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_Headphone">Xear Surround Headphone</sys:String>
        <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSize">Room Size</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeS">Small Room</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeM">Medium Room</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeL">Large Room</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeA">Anechoic Room</sys:String>	
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelRequirement">Xear Surround Effect only support Stereo (2 channels)</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelsSetting">Channels Setting</sys:String>
  	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelCopySF">Surround Max</sys:String>
 	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MusicMode">Music mode</sys:String>
 	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MovieMode">Movie mode</sys:String>
	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_GamingMode">Gaming Mode</sys:String>
  	<sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MusicGamingMode">Music/Gaming Mode</sys:String>
</ResourceDictionary>
